circularRevealInverse

A hole opens out from your touch and grows.

The full recording — the example app on an Android emulator and an iOS simulator at once, with circularRevealInverse played several times over. Scrub or pause with the controls.

The same shape as circularReveal, run the other way round: a hole opens at origin and expands until the old screen is gone.

Options it takes

OptionTypeDefaultWhat it does here
origin { x: number; y: number } screen centre Where the effect starts, in dp. Pass a touch’s pageX/pageY as-is — the offset inside a modal or form sheet is corrected natively.
durationMs number 650 Animation length. Clamped up to this kind’s floor; 0 means no animation and is never clamped.
settleFrames number 2 Display frames to hold the snapshot before revealing, so the theme swap has painted underneath.

Ignored by this kind: direction, angleDeg, shape, blurStyle, bands. Passing them is harmless.

Minimum duration

A request below 260ms is clamped up to it, natively, so both platforms agree. Below that floor a full-screen copy coming apart has too few frames to read as motion — the eye gets the start and the end and nothing in between, which looks like a flicker rather than a fast transition. durationMs: 0 still means “no animation” and is never clamped.

Usage

withThemeTransition(applyTheme, {
  kind: 'circularRevealInverse',
  durationMs: 650,
  origin: { x: pageX, y: pageY },
});

How it is done

iOSthe same mask, even-odd fill rule
AndroidCanvas.clipOutPath in onDraw