circularRevealInverse
A hole opens out from your touch and grows.
The full recording — the example app on an Android
emulator and an iOS simulator at once, with circularRevealInverse played several times
over. Scrub or pause with the controls.
The same shape as circularReveal, run the other way round: a hole opens at origin and expands until the old screen is gone.
Options it takes
| Option | Type | Default | What it does here |
|---|---|---|---|
origin |
{ x: number; y: number } |
screen centre |
Where the effect starts, in dp. Pass a touch’s pageX/pageY as-is — the offset inside a modal or form sheet is corrected natively. |
durationMs |
number |
650 |
Animation length. Clamped up to this kind’s floor; 0 means no animation and is never clamped. |
settleFrames |
number |
2 |
Display frames to hold the snapshot before revealing, so the theme swap has painted underneath. |
Ignored by this kind: direction, angleDeg, shape, blurStyle, bands. Passing them is harmless.
Minimum duration
A request below 260ms is clamped up to it, natively, so both
platforms agree. Below that floor a full-screen copy coming apart has too few frames to
read as motion — the eye gets the start and the end and nothing in between, which looks
like a flicker rather than a fast transition. durationMs: 0 still means “no
animation” and is never clamped.
Usage
withThemeTransition(applyTheme, {
kind: 'circularRevealInverse',
durationMs: 650,
origin: { x: pageX, y: pageY },
});
How it is done
| iOS | the same mask, even-odd fill rule |
|---|---|
| Android | Canvas.clipOutPath in onDraw |